Year 4103 Skills
Using geometry skills

4.GS.1.1

Shape • Learners are able to: - recognise, classify and sketch polygons with up to eight sides, including irregular shapes - recognise and classify 3D shapes, using their own criteria

4.GS.1.2

Construction • Learners are able to: - draw lines to the nearest millimetre - recognise and draw perpendicular and parallel lines

4.GS.1.3

Movement • Learners are able to: - draw lines of symmetry - draw the reflection of a shape in a horizontal or vertical line

Using data skills

4.DS.1.1

Collect and record data Present and analyse data Interpret results • Learners are able to: - represent data using: • lists, tally charts, tables and diagrams • bar charts and bar line graphs labelled in 2s, 5s and 10s • pictograms where one symbol represents more than one unit using a key • Venn and Carroll diagrams - extract and interpret information from charts, timetables, diagrams and graphs.

Using number skills

4.NS.1.1

Use number facts and relationships • Learners are able to: - read and write numbers to 10 000 - compare and estimate with numbers up to 1 000 - use mental strategies to recall multiplication tables for 2, 3, 4, 5, 6 and 10 and use to solve division problems - multiply and divide numbers by 10 and 100 - identify multiples of 2, 3, 4, 5, 6 and 10; use the terms multiple and factor

4.NS.1.2

Fractions, decimals, percentages and ratio • Learners are able to: - halve 3-digit numbers in the context of number, money and measures - find fractional quantities using known table facts, e.g. 1/6 of 30cm - recognise fractions that are several parts of a whole, e.g 2/3, 3/10

4.NS.1.3

Calculate using mental and written methods • Learners are able to: - find differences within 1 000 - add a 2-digit number to, and subtract a 2-digit number from, a 3-digit number using an appropriate mental or written method - use mental strategies to multiply and divide 2-digit numbers by a single digit number - identify negative whole numbers on a number line - order whole numbers between -10 and 10

4.NS.1.4

Estimate and check • Learners are able to: - check answers using inverse operations - estimate by rounding to the nearest 10 or 100

4.NS.1.5

Manage money • Learners are able to: - use money to pay for items up to £10 and calculate the change - order and compare items up to £100 - add and subtract totals less than £10 using correct notation, e.g. £6.85 - £2.76 - manage money, compare costs from different retailers and determine what can be bought within a given budget

Developing numerical reasoning

4.DNR.1.1

Identify processes and connections • Learners are able to: - transfer mathematical skills to a variety of contexts and everyday situations - identify the appropriate steps and information needed to complete the task or reach a solution - select appropriate mathematics and techniques to use - select and use suitable instruments and units of measurement - choose an appropriate mental or written strategy and know when it is appropriate to use a calculator - estimate and visualise size when measuring and use the correct units

4.DNR.1.2

Represent and communicate • Learners are able to: - explain results and procedures clearly using mathematical language - refine informal methods of recording written calculations, moving to formal methods of calculation when developmentally ready - use appropriate notation, symbols and units of measurement - select and construct appropriate charts, diagrams and graphs with suitable scales - recognise, and generalise in words, patterns that arise in numerical, spatial or practical situations - visualise and describe shapes, movements and transformations

4.DNR.1.3

Review • Learners are able to: - select from an increasing range of checking strategies to decide if answers are reasonable - interpret answers within the context of the problem and consider whether answers, including calculator, analogue and digital displays, are sensible - draw conclusions from data and recognise that some conclusions may be misleading or uncertain

Using measuring skills

4.M.1.1

Length, weight/mass, capacity • Learners are able to: - measure and calculate the perimeter of squares and rectangles - select and use appropriate standard units to estimate and measure length, weight/mass and capacity - measure on a ruler to the nearest mm and record using a mix of units, e.g. 1cm 3mm - use weighing scales with divisions to weigh objects to the nearest 5g, 10g, 25g or 100g - measure capacities to the nearest 50ml or 100ml - convert metric units of length to smaller units, e.g. cm to mm, m to cm, km to m - choose appropriate metric units to measure length, weight/mass and capacity

4.M.1.2

Time • Learners are able to: - tell the time to the nearest minute on analogue clocks - read hours and minutes on a 24-hour digital clock - time and order events in seconds - use calendars to plan events - calculate start times, finish times and durations using 5-minute intervals - convert between 12- and 24-hour clock times - estimate the number of minutes everyday activities take to complete

4.M.1.3

Temperature • Learners are able to: - take temperature readings using thermometers and interpret readings above and below 0°C

4.M.1.4

Area and volume Angle and position • Learners are able to: - recognise volume in practical contexts - use a protractor to check if an angle is more or less than a right angle - use eight compass points to describe direction

Using algebra skills

4.AS.1.1

Number sequences • Learners are able to: - explore sequences of positive whole numbers involving addition and subtraction in 2s, 3s, 4s, 5s, 6s, 8s and 10s from different starting points - write the next two (or more) terms in sequences that involve addition or subtraction

4.AS.1.2

Functions and graphs • Learners are able to: - use one and two step function machines to generate input and output using all four operations; express, in words, the operations of function machines

4.AS.1.3

Equations and inequalities • Learners are able to: - use < > to describe whether a number is less than or greater than another - find an ‘unknownÂ’ in two step equations, e.g. 4 x ?+ 1 = 25